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Inside Macintosh: QuickDraw GX Programmer's Overview / Part 2 - The QuickDraw GX Programming Cookbook


Chapter 6 - Handling Graphics

This chapter shows you how to write applications that allow the user to create, select, edit, scale, and drag geometric shapes and how to create and manipulate picture and bitmap shapes. The recipes in this chapter also show you two different ways you can provide feedback as the user drags the mouse.

This chapter focuses on recipes that show you how to use QuickDraw GX to provide simple user interface for graphics-handling applications. Specifically, this chapter contains five recipes:

You should be familiar with the code in the recipes from Chapter 4, "Using the QuickDraw GX Environment," and Chapter 5, "Using Macintosh Windows," before you use the recipes in this chapter.


Chapter Contents
Creating Geometric Shapes
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Selecting Shapes
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Editing Shape Geometries
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Editing Shape Transforms
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Dragging Shapes Using Offscreen Bitmaps
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes

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© Apple Computer, Inc.
6 JUL 1996




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